Selected work from 25+ years of public art, festival production, and studio practice. Click any image for the full project gallery.
Watch the reel
Same eye, three toolchain generations — Pikazo (2017), Disco Diffusion (2022), and the integrated pipeline I build on today. Trained on clay since the 1990s.
Festival & Burning Man Production
Concept development, 3D modeling, rendering, and fabrication documentation for art cars, immersive installations, and festival scenic.
Engineered Artworks · EDC Las Vegas 2026
Parametric modeling in Rhino via Python; scenic 3D for conceptual development and production.
Install photography (first 6 frames) + lighting design by Phil Spitler
Engineered Artworks · Haley Who · Burning Man 2025
Lead 3D Modeler. Art Direction + concept illustrations by Haley Who.
Zach Coffin · Burning Man 2025
Concept renderings for proposal.
CJay Roughgarden · Stephanie Shipman · Jacquelyn Wrenne Scott · Burning Man 2024
3D Visual Development Lead (Maya, Substance Painter, UE5) and installation. 2D concepts by Imogen Speer.
Five Ton Crane · Sean Orlando · Smithsonian Renwick 2018
‘No Spectators: The Art of Burning Man’ (curator: Nora Atkinson) · Renwick Gallery · Cincinnati Art Museum · Oakland Museum of California, 2018–2020. Theater Seat Endcap design + fabrication.
Five Ton Crane · Bree Hylkema · Burning Man 2015
Fabrication; crew lead on floors. Now on display at Paradise Ridge Winery.
Five Ton Crane · Sean Orlando, David Shulman, Nathanial Taylor · Burning Man 2009
Contributed rayguns, bronze mission pennant, and installations across the project timeline. Now permanently next to the Wings Over the Rockies Air & Space Museum in Lowry, Colorado.
Five Ton Crane · Sean Orlando · Burning Man 2007
Fabrication and installation. Now permanently at Dogfish Head Brewery in Milton, Delaware.
Pipelines & Worldbuilding
Photogrammetry, 3D scanning, and Gaussian splatting. Parametric 3D modeling, photoreal Unreal Engine worldbuilding, and AI-integrated production pipelines. The studio infrastructure underneath the visible work.
Parametric GUI · Rhino + Python · UE5 · Coachella 2026
Modeled to reference via natural-language prompting; array of flying saucers inserted and modified using natural-language direction. No AI on the finish render pass.
Parametric GUI · Rhino + Python · UE5 · Coachella 2026
Modeled to reference via natural-language prompting, including LLM-orchestrated generation of scene textures via ComfyUI, plus natural-language-directed build and assignment of UE5 textures and emissive panning materials. No AI on the finish render pass.
Persistent collaboration surface · 2026
Electron + React + TypeScript.
Parametric GUI · Rhino + Python · UE5 · Coachella 2026
Modeled to reference via natural language prompting. No AI on the finish render pass.
UE5 worldbuilding · Coachella main stage 2026
Generative finish pass with Gemini 3 Pro.
Gaussian splat capture · Portland Art Museum 2023
Photogrammetry meets machine learning. Interactive 3D · click to orbit.
Worldbuilding pass on Five Ton Crane’s Burning Man 2015 piece
Photogrammetry + Twinmotion + UE5 · lead artist Bree Hylkema.
Island of Dubious Acquisitions · Vertex School UE5 capstone · 2023
Modular photogrammetry scan, reconstruction, and render in UE5.
Hall of Borrowed Artifacts · Vertex School UE5 capstone · 2023
Monolithic photogrammetry scan of the interior, with separately scanned artifacts.
Egyptian Sarcophagus Lid · Photogrammetry · Phoebe Hearst Museum, UC Berkeley · scans 2018
UE5 renders 2023.
Public Art Commissions
Public-art installations and permanent commissions for civic spaces, museums, festivals, and parks.
Extended Installation · Golden Gate Park 2026 · 3D Visual Development Lead (Initial Concept Dev and Rendering)
Artist leads CJay Roughgarden, Stephanie Shipman, Jacquelyn Wrenne Scott · Photos by Zach Bruce.
Public Art · Contract via BRAVE Design for Gordon Huether Studio
Photogrammetry for rendering and CNC fabrication. 3D modeling. Production documentation.
Public Art · Contract via BRAVE Design for Gordon Huether Studio
Parametric Python in Maya.
Legion of Honor Museum · Gods in Color exhibit
Photogrammetry and projection mapping.
Five Ton Crane · Multi-artist wall art · UC Berkeley’s Moffitt Library
Sibling installation to Oakland Squared.
Five Ton Crane · Leslie Grunditz · Sean Orlando · SFMOMA Windows Gallery → Latham Square Building, Oakland
Multi-artist wall art · Oakland imagery broken into tiles. Now permanently displayed in the Latham Square lobby.
Studio Practice
Production design, R&D, and 25+ years of studio practice. 3D printing, digital fabrication, polymer and metal clay, silver, jewelry, and books. The foundation underneath the digital tools. Published author and international workshop instructor.
Model No. furniture · 2019–22
Director of 3D Printing · sustainable on-demand manufacturing.
Studio fabrication
CNC · Laser · 3D Print.
Photogrammetry to bronze
3D-print to metal clay.
Published book · Lark Crafts
Book cover + 9 studio selects.
Steadcraft · metal-clay jewelry
3D-print to metal-clay production run.
Steadcraft · embroidered cuffs + panels
Production embroidery from a CNC workflow.
Studio practice
Mica particle technique of physical manipulation of material normals to create the illusion of depth.
Fuller Craft Museum Show
Polymer clay, wood and metal armature · lathe-turned, molded, and assembled. Developed in tandem with the 5TC Raygun Gothic Rocketship.
Ski cinema
Beat-cut from GoPro footage at Alta, Snowbird, and Mt Hood Meadows. Marker-driven edit pipeline; cuts snap to music beats.
Ski cinema · April 2, 2026
Spring day · 4 beat-cut clips.
Ski cinema · March 1 & 5, 2026
Silver Bowl + with-friends day · 6 beat-cut clips.
Ski cinema · February–March 2025
Beat-cut to music · 11 clips from Alta + Snowbird.
Latest reveal
The current centerpiece of the studio practice isn’t a single project. It’s the integrated platform underneath all of them. ComfyUI generative models, TRELLIS 3D reconstruction, FLUX Klein multi-view texturing, Substance Painter materials, Rhino parametrics, and Unreal Engine 5 cinematic rendering, orchestrated through thirty-plus Model Context Protocol servers and a custom Control Panel that schedules jobs while I sleep.
Other projects in production are under client NDA. Case studies will land here as they’re cleared. Talk through your project →
If your ambitious public art or festival installation needs production design, modeling, or 3D capture, let’s talk.