Portfolio

This page is organized in rough chronological order and mixes personal and professional projects with collaborative art to best show the path of my creative development.

Museum of the High Seas: Hall of Borrowed Artifacts

I built this Unreal Engine 5 environment from my photogrammetry. Vertex School Term 3 Environment Art. Reality Capture & Unreal Engine 5.

Museum of the High Seas: Island of Dubious Acquisitions

I built this Unreal Engine environment from my photogrammetry. Vertex School Term 2 Environment Art. Reality Capture & Unreal Engine 5.

Storied Haven: Environment Art & Photogrammetry

Real-world sculpture by Bree Hylkema and the Five Ton Crane Arts Collective which is detailed further down the page. My photogrammetry here is with Reality Capture. Rendered in Twinmotion & Unreal Engine.

The Doctor: Egyptian Artifact

Immersive Real-World 2-Story Sculpture. Photogrammetry, Twinmotion & Unreal Engine.

Director of 3D Printing at Model No.

I guided the 3D printing department for 3 1/2 years through all matters technical and operational. Venture backed start-up PBC