Grant Diffendaffer
Creative designer with an artistic eye and the technical chops to back it up.
The thirty-second version
I’m a designer working at the intersection of physical craft, generative AI, and real-time 3D. Background is studio art and digital fabrication; current practice is an integrated AI pipeline I built on top of thirty-plus Model Context Protocol servers, with persistent memory, a scheduled job queue, and a Mars Attacks style invasion as the latest exhibit. I take projects end-to-end — concept image to UE5 render to fabrication-ready files — solo, often with a team, with a system that remembers what I taught it last week.
How I work
The project document is the source of truth. Geometry, renders, and fabrication files derive from it. Change the document and the build updates from it. The spec is the asset; the build follows.
In practice that means thirty-plus MCP servers I orchestrate, persistent memory across sessions, and brand-compliant artifacts produced as a byproduct of the work rather than as a separate documentation chore. Audit trails are automatic. Shots are re-renderable across revisions without manual rework.
Selected collaborators
More work on the portfolio.
Tell me what you’re trying to make. I’ll let you know whether I can help and what it would take.
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