This page is organized in rough chronological order and mixes personal and professional projects with collaborative art to best show the path of my creative development.
I was the 3D Visual Development Lead for the serpent. Modeled in Maya, textures in Substance, UE5.
Installed at Burning Man 2024. Project leads: Cjay Roughgarden, Stephanie Shipman, Jacquelyn Wrenn Scott
I built this Unreal Engine 5 environment from my photogrammetry. Vertex School Term 3 Environment Art. Reality Capture & Unreal Engine 5.
I built this Unreal Engine environment from my photogrammetry. Vertex School Term 2 Environment Art. Reality Capture & Unreal Engine 5.
Real-world sculpture by Bree Hylkema and the Five Ton Crane Arts Collective which is detailed further down the page. My photogrammetry here is with Reality Capture. Rendered in Twinmotion & Unreal Engine.
Immersive Real-World 2-Story Sculpture. Photogrammetry, Twinmotion & Unreal Engine.
I guided the 3D printing department for 3 1/2 years through all matters technical and operational. Venture backed start-up PBC